Enemies which cannot be transformed will rapidly turn invisible this effect will fade very slowly once the enemy leaves the Shimmer.Enemies will become invisible for certain amount of time except for slimes which will be transformed into a shimmer variant.NPC sprites will be transformed into a shimmered variant.Craftable items will be decrafted into their components, except for Potions, for which each ingredient has a 33% chance not to be produced, to prevent duplication of potion ingredients.Certain items will be upgraded by being submerged, some will be downgraded.Transformed items will float out of the Shimmer and stay in the air, and their sprite is a bit brighter.This also affects town NPCs (specifically their sprites), several enemies, and many critters. Shimmer is used to transform or "transmute" one item into another item or decraft it. The music that plays is "Aether" and the background can be replicated using the Aether Monolith. In the Aether, the area gets dimmer and stars appear in the background. Upon placing 300 or more tiles of Shimmer in the Underground or Cavern layers, an Aether biome is created. Throwing coins into Shimmer increases the player's Coin Luck, of which the strength and duration of will be determined by the value of the coin and the amount thrown. The Bottomless Shimmer Bucket can also pour endless amounts of shimmer, which can be obtained after defeating the Moon Lord by either submerging a Bottomless Water Bucket into it, or crafting one using a Bottomless Water Bucket and 10 Luminite Bars at an Ancient Manipulator. It cannot be picked up with Buckets, but it can be pumped. Shimmer is the only liquid that cannot be fished in. It has a variety of effects on different items and NPCs, triggered through contact. Shimmer is a shiny, pearlescent liquid found in the Aether, a mini-biome which generates in the Underground or Cavern layer, always on the same side of the world as the Jungle.
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